//  #include "Network/Connect.h"
 //  
 //  int main( int argc, char** argv )
 //  {
 //  	Connect con;
 //  
 //  	if( argc == 3 )
 //  	{
 //  		std::string ip = std::string(argv[1]);
 //  		int port_number = atoi(argv[2]);
 //  		con.SetPortNum( port_number );
 //  		con.SetServerIp( ip );
 //  		con.StartConnect();
 //  	}
 //  	else
 //  	{
 //  		con.StartConnect();
 //  	}
 //  
 //   	while( true )
 //   	{
 //  		int command;
 //  		std::cout<< "Command type:\n";
 //  		std::cout<< "  0: Quit\n";
 //  		std::cout<< "  1: set ball\n";
 //  		std::cout<< "  2: (kickOff Left)\n";
 //  		std::cout<< "  3: (kickOff Right)\n";
 //  		std::cout<< "  4: (playMode corner_kick_left)\n";
 //  		std::cout<< "  5: (playMode corner_kick_right)\n";
 //  		std::cout<< "  6: (playMode goal_kick_left)\n";
 //  		std::cout<< "  7: (playMode goal_kick_right)\n";
 //  		std::cout<< "  8: (playMode KickIn_Left)\n";
 //  		std::cout<< "  9: (playMode KickIn_Right)\n";
 //  		std::cout<< "  10: (playMode GameOver)\n";
 //  		std::cout<< "  11: (playMode BeforeKickOff)\n";
 //  		std::cout<< "Input Command(0-9):";
 //  		std::cin >> command;
 //  		if( command == 0 )
 //  		{
 //  			break;
 //  		}
 //  		con.SendCommand( command );
 //  	}
 //  
 //  	return 0;
 //  }